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Othercide first boss
Othercide first boss













othercide first boss

With every resurrection you put a Daughter through, their clothes grow more tattered, their eyes increasingly sullen, their lips smudged. Even resurrection, an act where no lives were lost-they were regained, even-felt murky. If three died, then I’d lost lives at the hands of an existential antagonist, but sacrificing put the deaths of these Daughters into my own hands. As the review guide I’d been given had told me, “One sacrificed daughter is better than three dead ones.” But… was it? This meant training up Daughters enough that you could cast them back into the void, the only way you could heal the others. I also struggled quite a lot with Sacrifice. It took quite a while for me to understand the strategy of the timeline, and to know when I was struggling enough that I’d be better off beginning a new recollection. Giving my Daughters Memories that pushed enemies back in the timeline and pulling off explosive combos with them served as a very effective way of balancing it out.

Othercide first boss full#

He’d end up having two or three full turns in the time it took for any of my Daughters to have one. They’re fragmented and disordered when you find them, devoid of all context, but as more Memories flood into your codex, the picture on that puzzle slowly comes into focus.įailing to grasp the importance of managing turn order and the efficiencies of my Daughters played a considerable part in why I struggled with the Surgeon, that first boss, whose legion of Caretakers buffed him with initiative modifiers that brought his place in the timeline closer and closer to the start. They come attached with snippets of the story, pieces in the larger puzzle of how Suffering came to be. Equipping that skill with the memory ‘Drill’ increases the damage done by that counterattack by 20%. They can sacrifice a percentage of their health to lie in wait for another Daughter to be attacked, blasting the assailant with dual pistols before they get the chance to strike. For instance, Soulslingers are Othercide’s equivalent of rogues and rangers. Exploring these crumbling, literally backwards spaces uncover Memories that you can equip to the various attacks performed by your Daughters. There are also abilities, and Memories to equip them with, that can affect both your own place in the timeline, and that of the monsters you face. You could put your trio of Daughters into motion like a perfect orchestra of violence, firing off a shot here and swinging a blade there, but if you’ve used up all your action points, it’ll mean jack shit. The back-and-forth on this timeline is just as crucial to your success as the exchanging of attacks and counterattacks on the map. Basically, making them do too much in a single turn will exhaust them, putting them at risk of taking more damage from more enemies with more turns in-between yours.

othercide first boss

Go below 50, and you’ll enter "burst mode" you can move further or attack more, but you’ll do so at the cost of shunting that Daughter to the end of the timeline, increasing the time it’ll take for their next turn to come along. Every Daughter’s base AP is 100, and moving or using most instant actions will drain this AP. Where your Daughters are placed along that timeline depends on a few factors, the primary of which is how many action points they’ve each used up. While its square grid might call XCOM and its imitators to mind, however, the timeline that governs move order is where the game gets wonderfully intricate.

othercide first boss

The stark color palette aside, Othercide might at first look like a conventional tactics game, albeit one with a run-based, roguelike twist. They're monochromatic amalgamations of disparate time periods, within which the denizens of Suffering lurk: monstrous manifestations of humanity’s own crimes against itself. You send out trios of Daughters to Synapses, the battlefields upon which the eternal war is fought. There’s a fourth unlocked later, but these are your base three. Your soldiers in this war are Daughters, moody goth ladies all with ashen white hair, fierce warriors spawned from a birthing pool and given one of a few classes: revolver-wielding Soulslingers, sword-swinging Blademasters, and buff, tanky Shieldbearers. I think, anyway, because for much of the game Othercide's characters and events are as opaque as the inky black void they spawned from. You’re the Red Mother, the ethereal spirit of humanity’s greatest warrior, locked in an endless cosmic war with the Chosen One of Suffering, a child who was tortured, vivisected, and abused by a terrible roster of evil men so much that it fractures time and births the concept of suffering into the world.















Othercide first boss